Monday, December 1, 2014
Hybrid Mobile - Apache Cordova Training Series with Eclipse via JBoss Developer Studio
The series has been published to YouTube. JBoss Mobile (Cordova, jQuery, AngularJS, Ionic, Push) - YouTube
1 - Installation: Walks through the installation of the Hybrid Mobile Tools into JBDS 8 - allowing you to create Apache Cordova based applications leveraging HTML5, jQuery Mobile or AngularJS+Ionic. In this video, you are introduce to CordovaSim and LiveReload features for interactively building your mobile UI. Integration with the iOS Simulator is also demonstrated (note: iOS Simulator requires Mac OSX)
2 - REST: Addition of a localhost EAP server, configuration to allow for remote connections (mobile clients are remote), deployment of a REST endpoint. Creation of a mobile application that interacts with the EAP hosted REST endpoint.
3 - Native API: Demonstrates how to use Apache Cordova Plug-ins to leverage native device functionality, in this case, access to the Contacts on the device itself. Also demonstrates deployment to a USB-connected Android phone.
4 - AngularJS + Ionic: Demonstrates how to start an AngularJS + Ionic project and import into JBDS. Use of the new Ionic Palette in JBDS.
5 - Push: Introduces how to configure Push Notifications - primarily focused on the EAP setup required to install our UnifiedPush Server to a localhost EAP. Includes the configuration of Android Google Cloud Messaging push notifications - demonstrated on actual Android device.
6 - More Native: Brings in some additional Apache Cordova Plug-ins to demonstrate use of the accelerometer and battery status APIs. CordovaSim providing interactive testing support, deployment to real Android device.
7 - iOS: Taking the same application created for Contacts and deploying it to an iPhone. Demonstrates the steps involved with using http://developer.apple.com, JBDS' Export Native Project and XCode with actual deployment to a local iPhone.
Friday, January 31, 2014
iOS APNS & Android GCM Push with Apache Cordova (Phonegap)
The instructions can be found in the readme.txt file and the sample code, while not necessary to follow the tutorial is also available at github
https://github.com/burrsutter/hellopush
The primary difference between the instructions in the readme.txt and the provided solution is that I added logic to address the OS configuration.
If you are an Eclipse user, JBoss is adding a plugin for Phonegap/Apache Cordova project creation - here is a video to see it in action:
https://vimeo.com/82204444
https://vimeo.com/81565404
My Aerogear Unified Push Server instance is running at OpenShift - sign-up is free and it only takes a few clicks to select the Aerogear Push 0.X quickstart and you are up and running.
Aerogear Cordova Push Plugin (HelloWorld)
0. getting the Cordova command line tool installed for Mac
sudo npm install -g cordova
cordova -version
3.3.1-0.1.2
http://cordova.apache.org/blog/releases/2013/07/23/cordova-3.html
Cordova Command Line Guide
http://cordova.apache.org/docs/en/3.0.0/guide_cli_index.md.html
npm itself comes from Node.js http://nodejs.org/
npm -version
1.3.25
node --version
v0.10.25
You will also need the Android SDK installed for your OS and in your PATH -
commands like "android" and "adb devices" should execute
You will also need "curl", if you type in "curl" and hit return
curl: try 'curl --help' or 'curl --manual' for more information
1. Cordova create has the following sequence: "cordova create folderName bundleID appName"
cordova create hellopush com.burrsutter.hellopush "Hello Push"
2. edit hellopush (bring up your editor)
if you open config.xml, you should see
<name>Hello Push</name>
<widget id="com.burrsutter.hellopush"
the widget id becomes the bundle identifier, it must unique identify your iOS app,
globally when you setup your iOS provisioning profile, you will need this unique bundle ID
3. cd hellopush
4. cordova platform add android
5. cordova plugin search push
6. cordova plugin add org.jboss.aerogear.cordova.push
7. There is a console.log in the default project as well as in the suggested example code, so make sure to also add the console plugin
cordova plugin add org.apache.cordova.console
and to know the mobile OS install the device plugin
cordova plugin add org.apache.cordova.device
8. index.html - insert the following below <div id="deviceready"> but inside <div class="app">
<font size="6">
<div id="notify">notifications </div>
<div id="debug">debug </div>
</font>
9. index.js
successHandler: function (message) { var debug = document.getElementById("debug"); console.log(message); debug.innerHTML = "success: " + message; }, errorHandler: function (message) { var debug = document.getElementById("debug"); console.log(message); debug.innerHTML = "error: " + message; }, onNotification: function (e) { // alert(e.alert); var notify = document.getElementById("notify"); notify.innerHTML = e.alert; }, // deviceready Event Handler // // The scope of 'this' is the event. In order to call the // 'receivedEvent' function, we must explicity call // 'app.receivedEvent(...);' onDeviceReady: function() { var config = { senderID: "492580885002", pushServerURL: "https://aerogear-html5.rhcloud.com", variantID: "b3852e72-92e1-4b05-a4bd-b549438d4943", variantSecret: "13c9daca-457e-4837-bc26-769ba572a940" }; push.register( app.successHandler, app.errorHandler, { "badge": "true", "sound": "true", "alert": "true", ecb: "app.onNotification", pushConfig: config }); app.receivedEvent('deviceready'); },Note: senderID, variantID and variantSecret were all setup in the Push Console at pushServerURL
http://aerogear.org/docs/guides/aerogear-push-android/google-setup/
http://aerogear.org/docs/guides/AdminConsoleGuide/
10. Run "adb devices" to see if an android device is plugged in correctly then
cordova run android
this will install and launch the app on your plugged in, developer-ready Android phone/tablet
11. then send a message
curl -3 -u \ "f07c43a6-bb0a-4bb7-a1eb-a368db272212:e2cf19c3-6636-4712-bbe8-26b7c1ac9c09" \ -v -H "Accept: application/json" -H "Content-type: application/json" \ -X POST -d '{"message": {"alert":"Hello AeroGear", "badge":1}}' \ https://aerogear-html5.rhcloud.com/rest/senderNOTE: this is not wrapping correctly here in Blogger, here is the gist and I included a send.sh to make sending in numerous messages a little easier. Usage:
./send.sh "My Message" 3
where f07c43a6-bb0a-4bb7-a1eb-a368db272212
is your Application ID from the web console
where e2cf19c3-6636-4712-bbe8-26b7c1ac9c09
is the Master Secret also from the web console
Success, send a few more messages, changing the "Hello AeroGear Unified Push!"
Note: If you wish to deploy the app to another Android device, unplug the current one and plug in the new one - use "cordova run android" again and it will deploy to the new device - the app will still function and receive push notifications without being plugged in on USB.
12. Add iOS, if on Mac OS X, with XCode installed (via Mac AppStore is easiest) and you have previously paid your $99 and know how to get around at http://developer.apple.com
cordova platform add ios13. Setup your provisioning profile:
http://aerogear.org/docs/guides/aerogear-push-ios/app-id-ssl-certificate-apns/ and
http://aerogear.org/docs/guides/aerogear-push-ios/provisioning-profiles/ and
http://aerogear.org/docs/guides/AdminConsoleGuide/
14. Add the variant for iOS via the Unified Push Server web console - uploading the .p12 file and its associated passphrase
15. look under platforms\ios and you should see a Hello Push.xcodeproj - double click on the .xcodeproj
If you see the General tab, double check the bundle identifier of com.burrsutter.hellopush or whatever you made yours
Modify the index.js (in XCode) for the proper variantID and variantSecret from the Unified Push Server console
16. Assuming you have previously registered your plugged in iOS device with the developer.apple.com portal, you can now hit the big arrow and target your device.
When the app installs it should prompt you to accept push notifications.
17. Look for a new installation/device token under your newly added iOS variant in the UPS web console. If you see no instance/device token then something failed.
18. Finally, send a message, it should hit all the android & iOS devices that you have deployed the app to.
Wednesday, December 18, 2013
Eclipse does not contain the JNI_CreateJavaVM - Mac OS X (10.9) Mavericks
The JVM shared library "/Library/Java/JavaVirtualMachines/jdk1.7.0_25.jdk/Contents/Home/bin/../jre/lib/server/libjvm.dylib" does not contain the JNI_CreateJavaVM symbol.Also, there is another error message you might receive from Eclipse:
To open “Eclipse.app” you need a Java SE 6 runtime. Would you like to install one now?I read through this bug report at eclipse.org - https://bugs.eclipse.org/bugs/show_bug.cgi?id=411361 and that gave me some ideas as to how to workaround my Eclipse on Mavericks issues. Easy solution, download & install the Oracle JDK 7 and make sure to use the 64-bit version of Kepler. I have had Java 7 on the machine for a while and Java 8. I have historically used the 32-bit version of Eclipse which worked great with Java 6 which was the default from the Mac OS X perspective. Here is what I think happened, Mac OS X Lion (10.7) included Apple's Java 6 JRE, with Mac OS X Mavericks (10.9) it is no longer included. The Apple Java 6 supported 32-bit & 64-bit with a command line switch, Eclipse Juno & Kepler were seemingly able to handle that scenario. Now, Java 7 comes directly from Oracle and is installed separately on my box. In order to address the "you need a Java SE 6 runtime" specifically, I also needed to update your Info.plist in the JDK7 at /Library/Java/JavaVirtualMachines/jdk1.7.0_25.jdk/Contents/Info.plist with the following in the JVMCapabilities section:
Once the changes to Info.plist have been made you will need to reboot for it to take effect. Some other settings that might be important: JAVA_HOME=/Library/Java/JavaVirtualMachines/jdk1.7.0_25.jdk/Contents/HomeJVMCapabilities CommandLine JNI BundledApp WebStart Applets
-startup ../../../plugins/org.eclipse.equinox.launcher_1.3.0.v20130327-1440.jar --launcher.library ../../../plugins/org.eclipse.equinox.launcher.cocoa.macosx.x86_64_1.1.200.v20130807-1835 -product org.eclipse.epp.package.standard.product --launcher.defaultAction openFile -showsplash org.eclipse.platform --launcher.XXMaxPermSize 256m --launcher.defaultAction openFile --launcher.appendVmargs -vm /Library/Java/JavaVirtualMachines/jdk1.7.0_25.jdk/Contents/Home/bin/java -vmargs -Dosgi.requiredJavaVersion=1.6 -XstartOnFirstThread -Dorg.eclipse.swt.internal.carbon.smallFonts -XX:MaxPermSize=256m -Xms40m -Xmx512m -Xdock:icon=../Resources/Eclipse.icns -XstartOnFirstThread -Dorg.eclipse.swt.internal.carbon.smallFontsAlso, I did make the change recommended at Eclipse.org/downloads. It should be noted that you won't actually see something named "gatekeeper" in the UI. Hopefully that helps, I spent plenty of time using Google looking at Bugzilla and StackOverflow entries but could not find something like this blog post that helped me address both issues (64-bit required, missing Java SE 6 runtime).